Sell packs of items
Instead of listing one at a time, bundle items into packs and give holders more in a single purchase.
Kestrel runs an open market for digital collectibles and semi-fungible items. The developer platform wraps it in a REST API, a JavaScript SDK, and a library of worked tutorials — browse around, get your bearings, and start writing contracts against live collection data.
Let your community trade your items from a storefront you control, settled on Kestrel underneath.
Run a storefront on your own domain with your own type, colour, and navigation — fully embedded in the product you already ship.
Choose the fee you take on secondary sales of your items. Every time a holder resells, your share settles to your treasury.
Floor movement, holder counts, and sell-through per collection, so you can see which of your items are actually trending.
Sell the items in your game to a first cohort of early holders. You can price them in your own token.
Instead of listing one at a time, bundle items into packs and give holders more in a single purchase.
Drop items straight into a wallet to reward early play and grow the base your game depends on.
Assemble sealed crates with weighted odds to make opening one worth talking about.
Open auctions without asking holders to cover network fees, take bids in any currency, and package several items into one lot.
A typed JavaScript wrapper over the Kestrel API, so searching items, collections, and holders is a single method rather than a fetch stack.
Kestrel exposes a REST API for reading item data against a set of parameters. Applications can render:
Filter by collection, item type, or holder address.
Every item event — not only the ones that settle with us — including sales, listings, bids, and transfers.
Profile detail for any wallet address that has touched a collection.