Learning library
Interactive, gamified courses, lessons, skill tests and briefs.
Design-led companies outperform their peers twice over. Kiln maps what your team already knows, closes the gaps that matter, and keeps the craft compounding.
14-day free trial. No credit card required.
Loved and trusted by 140+ organizations, from six-person studios to Fortune 500 teams
Kiln for Teams is the platform design leaders use to map skill sets, assign the right practice, and upskill a workforce in a way that people actually finish.
Interactive, gamified courses, lessons, skill tests and briefs.
Understand the strengths, unique skills, and areas for improvement of every designer on the team.
Product Design75
Amy Whitfield56
Noor Haddad63
Teo Almeida82
Sam Trevino41Assign specific courses, lessons, assessments, and briefs to turn weak spots into strengths.
Marcus Ehrlich
UI Designer
Dive into the strengths and abilities that make each of your teams distinct.
See the impact of learning, and how your team grows over time.
Create healthy design rituals that reward learning and open real internal mobility through certification.
Issued to Rosalind Wray
Issued to Rosalind Wray
“We could see the impact of bringing Kiln in within the first month. The Team Skill Graph is the piece we keep coming back to—we benchmark one studio against another, and juniors against people ten years in.”
Hundreds of hours of interactive, gamified courses, lessons, assessments, and real-life briefs.
Learning should not feel like hard work. We cut the time to working competence from two months to two weeks.
Build a habit that survives a busy quarter. Practice on any device, in any timezone, wherever the team happens to be.
With a 4.9 out of 5 average rating we are a top performer on Praxis
Kiln made my job as a design lead far more workable. It gave me evaluation tools and guided upskilling in one place. No other product helped me understand each person on my team in this much detail, or let me mentor them the way Kiln does.
I was benchmarking the design team by hand, building skill charts in a file nobody else opened. I do not have to do that anymore.
Kiln lets the team keep learning and stay engaged with the craft, and the gamified parts are the reason people come back.
Very easy to use and genuinely user friendly. We run Kiln in the agency whenever we hire: candidates take an assessment, then work through the courses, and by the end we know who fits which team.
There are not many places to find good online education in UI and UX, and almost none of it is gamified the way Kiln is. I like the platform enough that I am rolling it out to my whole team.
I appreciate the assessment approach most, because it helps people like me identify designers with little formal experience. Even without a track record, someone can turn out to have a solid grasp of process, and that is worth hiring.
The Skill Graph and the diagrams are what I love most about Kiln. Every skill level on the team, mine included, sits on one screen.
Teams of every size use Kiln to learn design together and become design-led organizations.
per seat/month, paid yearly
For teams of 2 and up — interactive, self-paced training and skill mapping for small teams to mid-sized groups.
plans & pricing
For teams of 20+ — company-wide training with advanced capabilities, controls, and integrations.
per seat/month paid yearly
plans & pricing
14-day free trial. No credit card required.
Start the 14-day trial, invite two or more colleagues, and run the skill assessment. Most teams have a full skill map back inside half an hour, and you can assign the first learning paths from that same screen.
It is a design-education platform built for the person accountable for a team’s craft: design managers, heads of product design, and the people leads who support them.
Every plan starts with a 14-day trial, no card required. Annual billing saves roughly a fifth against monthly, and non-profits and universities get a further reduction.
Yes. Invoices are issued automatically for every charge and can carry your billing entity, VAT number, and a purchase-order reference.
It starts with a shared vocabulary. Map what the team knows, agree on what good looks like, then make practice a routine rather than an event. Kiln is built around that sequence.
Still have questions? Let’s talk