loopwork
Loopwork for game studios

Ship your studio into new territories

Hire and pay engine programmers, artists and QA leads in minutes, so your players never wait for a patch.

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First contract signed in about 9 minutes.

Studios shipping across borders already build their teams on Loopwork

A player concentrating on a match screen at a studio playtest — photo by Connor Smith, CC BY
Portrait of Ines Duarte — photo by Jake Nackos on Unsplash Ines DuarteEngine Engineer Portugal
Portrait of Kwabena Mensah — photo by Korede Adenola on Pexels Kwabena MensahTechnical Artist Ghana
Challenges

Grow fast without tripping over borders

Studios scale in bursts — a greenlight, a port, a live-ops crunch — and the hiring paperwork rarely keeps up.

Finding specialists

Senior engine, netcode and pipeline people are scarce and rarely in one city.

Local labour law

Every new market adds its own notice periods, holiday rules and filings.

HR and payments

Paying 14 currencies on time is a full-time job before anyone builds a game.

Loopwork gave Hollowpine one payroll instead of nine

Hollowpine moved onboarding, HR records and payroll onto Loopwork ahead of their console launch. Contracts now come out of one template set, records match across countries, and nobody spends a Friday reconciling spreadsheets by hand.

Rania Halabi Head of People, Hollowpine
+34

34 teammates onboarded in one quarter

+9

Across 9 new countries

Hire anywhere

Sign the artist you found in Lisbon

Bring on employees and contractors in 138 countries without opening an entity. We localise the contract, the IP clauses and the country paperwork so your legal team keeps its evenings.

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A coastal city skyline seen across the bay — photo "Panama City Skyline" by marissa_strniste, CC BY 2.0
Green cliffs meeting a turquoise sea — photo "Na Pali Coast" by Garden State Hiker, CC BY 2.0
Hands typing on a laptop at a home desk — photo "Hands Typing on Notebook Computer" by Image Catalog, CC0
Portrait of Priya Raghunathan — photo by Thanh Xuan Nguyen Ly on Pexels Priya RaghunathanQA Lead Contractor
Portrait of Tomas Lindqvist — photo by Ben Khatry on Pexels Tomas LindqvistLevel Designer EOR employee

Salary

CurrencyPortugal — Euro
Monthly gross salary€ 3,240

Minimum wage in Portugal is € 870

Portrait of Mariam Haddad — photo by Foto Sushi on Pexels Mariam Haddad Active Starts Monday
Contracts1 active contract · 2 archived
Equity grant1 active schedule
Personal information4 of 11 fields filled
Time off3 days booked in May
Loopwork HR

One record for every person on the credits

Staff, contractors and outsourced strike teams sit in the same place. Time off, expenses, bonuses, tool access and offboarding all move from the same screen.

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Run payroll

Pay the whole studio in one pass

Pay every kind of worker across 138 countries. We handle taxes, benefits, filings and the local rules that change halfway through a quarter, so you can staff a new market without staffing a new finance team.

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Review payroll

TeammateCountryBonusTaxesNet pay
Portrait of Loopwork teammate in France — photo by Prince on Pexels France $412.80-$1,204.15$4,918.60
Portrait of Loopwork teammate in Brazil — photo by Jake Nackos on Unsplash Brazil $980.00-$612.40$3,744.25
Portrait of Loopwork teammate in Japan — photo by Korede Adenola on Pexels Japan $264.50-$1,038.90$5,207.35
Portrait of Loopwork teammate in Iceland — photo by Thanh Xuan Nguyen Ly on Pexels Iceland $150.00-$894.70$4,102.90
Portrait of Loopwork teammate in Ukraine — photo by Ben Khatry on Pexels Ukraine $725.40-$488.05$3,286.10
Why Loopwork

Reasons studios stay

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Compliance we own

Our own entities in 94 countries, with in-house employment lawyers and payroll specialists on staff rather than on retainer.

One workforce platform

Employees, contractors, EOR, visas, HRIS and global payroll on one bill, so nobody has to reconcile four vendors.

Support that answers

A named account lead plus in-app chat with a median first reply of 84 seconds, measured across last quarter.

Automation you can shape

A documented API and 37 platform connectors. Tune onboarding, terminations and contract changes country by country.

A happier team

12 withdrawal methods, local perks, advance requests and a multi-currency debit card your team can actually use.

Security that holds up

SOC 2 Type II, ISO 27001 and GDPR-aligned handling of player and staff data, with Sentrel SSO and scoped API keys.

Knowledge hub

Field notes on building a studio across time zones

Practical guides on contracts, relocation, crunch-safe scheduling and paying a distributed team without surprises.

Hiring across borders

Where contractor status ends and employment begins, how notice periods differ, and what to line up before an offer goes out.

Read the guide

The case for a distributed studio

Why the best netcode engineer is rarely within commuting distance, and what changes when you stop pretending otherwise.

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Opening a market checklist

Entity or EOR, what payroll registration actually costs, and how to sequence a launch so nobody's first pay run is late.

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The connectors your finance team already asked for

Sync your HRIS or ledger in minutes so leave balances, salary changes and expenses stop arriving as screenshots in chat.

Explore integrations