Building what makers imagine

Our belief is that a good idea shouldn’t need a budget to be seen.

Craft is the last durable advantage. We build tools that let small teams publish work that holds its own next to anyone’s.

2011

Fieldnote started as a side project in a shared studio above a bike shop in Porto.

1,284

We’ve grown into a team of 1,284 designers, engineers, writers and support leads.

4.7M

Sites, shops and portfolios published on Fieldnote since the first release.

Recognition

We keep being handed workplace awards, which still feels strange, and which we are genuinely glad about.

2021Best Perks & Benefits, PortlandBuildwise
2021, 2022, 2023Strongest People TeamsComparo
2022, 2023Best Product & Design TeamsComparo
2021Best Founders for InclusionComparo
2021, 2022Best Work-life BalanceComparo
2021, 2022Best Perks & BenefitsComparo
2021, 2022Best Company CultureComparo
2021, 2022Portugal’s Best Mid-size WorkplaceWorkmark Portugal
2021, 2022Portugal’s Best Workplaces in TechWorkmark Portugal
2021, 2022, 2023Best Places to Work in PortlandComparo
2020, 2021, 2022Best Technology Companies for WomenLadderly
2016, 2018, 2019, 2021, 2023Great Workplace Certified (US and Portugal)Workmark
2017, 2018, 2019, 2020, 2021100 Best Places to WorkBuildwise Portland
2021, 2022Healthiest Employers of Oregon & TexasVital Index
2021Workplace Wellbeing AwardEmber Institute
2021, 2022Best Company for InclusionComparo
2021, 2022Best Companies for WomenLadderly
2022, 2023Best Large Employers in Portland & AustinBuildwise
2021, 2023Best Places to Work Portland & AustinBuildwise
2023U.S. Best Large Places to WorkBuildwise
2023Most Inventive Companies in Retail TechFoundry Review
2023America’s Greatest Workplaces for InclusionTribune Weekly
2022Best Company HappinessComparo
2023Best Company OutlookComparo

Our values

01

Start with the maker.

Knowing what a customer is trying to make — and what keeps getting in the way — is the whole job. We hold ourselves to the standard of tools we’d want to use on our own projects, on a deadline, at midnight.

02

Craft is not a luxury.

Good design shouldn’t be reserved for the people who can afford to commission it. We treat that as a pricing problem and an engineering problem, not a taste problem.

03

Build the version worth having.

We’d rather shape where this industry goes than react to it, which means putting real weight behind a few large bets. It also means accepting that the first attempt is a draft, and that getting somewhere good takes more passes than anyone wants.

04

Learn quickly, decide quickly.

The shortest route to knowing something is usually to try it. We keep a bias toward shipping small and reading the result honestly.

05

Guard the fragile part.

Ideas arrive from anywhere and rarely arrive finished. They need quiet, time and a room where being wrong is cheap. We protect that on purpose, because it’s the part of the work that can’t be scheduled.

06

Take things away.

Our studios