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LARKFOLD

Design motion that reacts
and ships as real code

Studios put Larkfold scenes in front of millions of people every day.

Rig 2D characters, props, and menus for games
Drive HUDs and overlays with live data text
Give a brand page a hero moment that moves
Ship UI components that already know how to move
Wire graphics to input, state, and live telemetry
Larkfold Canvas

A drawing tool that outputs working behaviour

Draw and rig with the tools your hands already know, then wire the parts together in Flowgraph so the artwork responds on its own — inside products, apps, sites, and games.

Tour the canvas
opening ×
kettle rig ×
HeroBot
Group
Glow_light
Wing
Group
Custom Shape
Path
Custom Shape
Path
Shape
Path
Path
Behaviours +
Flowgraph 1
Rest
Glow
Wave
Entry
Rest
Wave
Hold
Larkfold Players

Drop one file in and it plays on any target

Write no code, or all of it. Hand a scene to a player as-is, or reach in from your own logic and drive every property, event, and state on the fly.

Read the player docs
Larkfold Engine

Vector rendering that stops being the bottleneck

Our renderer keeps tens of thousands of live paths on screen at once. Everything holds 120 fps, and nothing has to be flattened into a sprite sheet to get there.

See the numbers

What builders say after a week with it

Portrait photo by Jake Nackos on UnsplashDana Farro@dfarro

First thing since sprite sheets that actually respects interface work. Built from the ground up for it instead of bolted on afterwards.

Portrait photo by Korede Adenola on PexelsKurt Halvorsen@khalvorsen

Flowgraph changed how our team ships. We keep a growing library of rigged assets across the whole app, and it closes the gap between the animator and the engineer in a way nothing else has.

Portrait photo by Thanh Xuan Nguyen Ly on PexelsPriya Venkat@pvenkat

Fastest turnaround I have had on an animation with this much impact. The whole flow took an afternoon. Thank you, seriously.

Portrait photo by Foto Sushi on PexelsSofia Marchetti@sofiamx

tried the mesh tool on one of my older illustrations last week. it is genuinely well made, folks

Portrait photo by Ben Khatry on PexelsEli Broadus@heybroadus

bullish on Larkfold. it reads like the end state of programmable visuals and they are clearly intent on getting all the way there

Portrait photo by Prince on PexelsSamir Idrissi@samidrissi

this is so good — "state driven design" sounded like jargon until I sat with it for twenty minutes, and then it was obvious

we rarely get a genuinely new way of building in dev tooling. this is one of those.

Portrait photo by Korede Adenola on PexelsDevon Krall@devkrall

Flowgraph is stupid fun and makes complicated interactions painless. Designers and engineers finally share one source of truth that runs on every platform.

Portrait photo by Ben Khatry on PexelsNils Aaberg@nilsaab

shockingly good. sleek, quick to pick up, and I had something shipped in about twenty minutes.

Portrait photo by Prince on PexelsRavi Sundaram@ravisund

if I could hand one new skill to motion designers this year

it would be learning Larkfold

Portrait photo by Jake Nackos on UnsplashMarta Kessel@mkessel

Larkfold changed how we make lesson content. State driven scenes let us explain the hard ideas with animation that actually helps people follow along.

Portrait photo by Korede Adenola on PexelsYusuf Adeyemi@yadeyemi

Second attempt at a small range game and I love how much of the behaviour lives in the scene itself. It keeps pushing the idea further than I planned.

Portrait photo by Ben Khatry on PexelsTom Wilder@twilder

Used it on a real project last month. Much nicer than memorising which effects survive an export and which quietly do not.

Start building graphics that answer back

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