First thing since sprite sheets that actually respects interface work. Built from the ground up for it instead of bolted on afterwards.
Design motion that reacts
and ships as real code
Studios put Larkfold scenes in front of millions of people every day.
A drawing tool that outputs working behaviour
Draw and rig with the tools your hands already know, then wire the parts together in Flowgraph so the artwork responds on its own — inside products, apps, sites, and games.
Tour the canvasDrop one file in and it plays on any target
Write no code, or all of it. Hand a scene to a player as-is, or reach in from your own logic and drive every property, event, and state on the fly.
Read the player docsVector rendering that stops being the bottleneck
Our renderer keeps tens of thousands of live paths on screen at once. Everything holds 120 fps, and nothing has to be flattened into a sprite sheet to get there.
See the numbersWhat builders say after a week with it
Kurt Halvorsen@khalvorsenFlowgraph changed how our team ships. We keep a growing library of rigged assets across the whole app, and it closes the gap between the animator and the engineer in a way nothing else has.
Priya Venkat@pvenkatFastest turnaround I have had on an animation with this much impact. The whole flow took an afternoon. Thank you, seriously.
Sofia Marchetti@sofiamxtried the mesh tool on one of my older illustrations last week. it is genuinely well made, folks
Eli Broadus@heybroadusbullish on Larkfold. it reads like the end state of programmable visuals and they are clearly intent on getting all the way there
Samir Idrissi@samidrissithis is so good — "state driven design" sounded like jargon until I sat with it for twenty minutes, and then it was obvious
we rarely get a genuinely new way of building in dev tooling. this is one of those.
Devon Krall@devkrallFlowgraph is stupid fun and makes complicated interactions painless. Designers and engineers finally share one source of truth that runs on every platform.
Nils Aaberg@nilsaabshockingly good. sleek, quick to pick up, and I had something shipped in about twenty minutes.
Ravi Sundaram@ravisundif I could hand one new skill to motion designers this year
it would be learning Larkfold
Larkfold changed how we make lesson content. State driven scenes let us explain the hard ideas with animation that actually helps people follow along.
Yusuf Adeyemi@yadeyemiSecond attempt at a small range game and I love how much of the behaviour lives in the scene itself. It keeps pushing the idea further than I planned.
Tom Wilder@twilderUsed it on a real project last month. Much nicer than memorising which effects survive an export and which quietly do not.