Do you remember the first time a plane lifted you off the ground?
We do. It rearranged something. As a kid you take the bus, the ferry, the back seat of a car — but leaving the ground is a different category of event entirely. And, maybe like you, we never quite got over it.
Then the years sand it down. Flying turns into logistics. A gate moves without warning, a delay lands in your lap 20 minutes before boarding, and your airline gets around to mentioning it roughly never. While a kid two rows over presses their face to the window, you’re speed-walking toward a departures board, hoping it still agrees with your boarding pass.
We’re the sort of people who read tail numbers for fun. We built Saltmarsh so that we — and everyone else moving through an airport today — could get that first feeling back. Smoother trips, where everything worth knowing sits in your pocket or on your wrist. Not buried in a gate agent’s screen, or in a text message that never arrives.
We care about the small stuff: the same data the flight deck reads, notifications timed to the minute they actually matter, and design worth a second look (in 2024 that obsession won us an Interaction Design Award).
We’ll worry about the details. You just enjoy the window seat.
— Ada, Tomás, and Ingrid